108 cards found.

Accursed Centaur

Creature Zombie Centaur   2 / 2   {B} (1)

When Accursed Centaur enters the battlefield, sacrifice a creature.
"The Cabal mocks the natural order. For its minions, death is just a pause between duties."
—Kamahl, druid acolyte



Color Identity: B,Black
Printings:
Onslaught ()

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Accursed Centaur

Creature Zombie Centaur   2 / 2   {B} (1)

When Accursed Centaur enters the battlefield, sacrifice a creature.



Color Identity: B,Black
Printings:
Onslaught ()

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Bravado

Enchantment Aura   {1}{R} (2)

Enchant creature
Enchanted creature gets +1/+1 for each other creature you control.
"We drive the dragons from our home. Why should we fear you?"
—Fire Eye, viashino bey



Color Identity: R,Red
Printings:
Urza's Saga ()

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Bravado

Enchantment Aura   {1}{R} (2)

Enchant creature
Enchanted creature gets +1/+1 for each other creature you control.



Color Identity: R,Red
Printings:
Urza's Saga ()

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Capashen Unicorn

Creature Unicorn   1 / 2   {1}{W} (2)

{1}{W}, {t}, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment.
Capashen riders were stern and humorless even before their ancestral home was reduced to rubble.



Color Identity: W,White
Printings:
Invasion ()

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Capashen Unicorn

Creature Unicorn   1 / 2   {1}{W} (2)

{1}{W}, {t}, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment.



Color Identity: W,White
Printings:
Invasion ()

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Cephalid Snitch

Creature Cephalid Wizard   1 / 1   {1}{U} (2)

Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn.
The cautious are wary of their enemies. The wise are also wary of their friends.



Color Identity: U,Blue
Printings:
Torment ()

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Cephalid Snitch

Creature Cephalid Wizard   1 / 1   {1}{U} (2)

Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn.



Color Identity: U,Blue
Printings:
Torment ()

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Diversionary Tactics

Enchantment {3}{W} (4)

Tap two untapped creatures you control: Tap target creature.
"It's the oldest trick in the book," said Guff. "And I ought to know—I wrote it."



Color Identity: W,White
Printings:
Apocalypse ()

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Diversionary Tactics

Enchantment {3}{W} (4)

Tap two untapped creatures you control: Tap target creature.



Color Identity: W,White
Printings:
Apocalypse ()

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Drain Power

Sorcery {U}{U} (2)

Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.



Color Identity: U,Blue

Drain Power

Sorcery {U}{U} (2)

Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.



Color Identity: U,Blue

Dream Tides

Enchantment {2}{U}{U} (4)

Creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures they control and pay {2} for each creature chosen this way. If the player does, untap those creatures.



Color Identity: U,Blue
Printings:
Visions ()

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Dream Tides

Enchantment {2}{U}{U} (4)

Creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures they control and pay {2} for each creature chosen this way. If the player does, untap those creatures.



Color Identity: U,Blue
Printings:
Visions ()

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Elfhame Palace

Land (0)

Elfhame Palace enters the battlefield tapped.
{t}: Add {G} or {W}.
Llanowar has seven elfhames, or kingdoms, each with its own ruler. Their palaces are objects of awe, wonder, and envy.



Color Identity: Green,White
Printings:
Commander 2017 ()

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Elfhame Palace

Land (0)

Elfhame Palace enters the battlefield tapped.
{t}: Add {G} or {W}.
Llanowar has seven elfhames, or kingdoms, each with its own ruler. Their palaces are objects of awe, wonder, and envy.



Color Identity: Green,White
Printings:
Duel Decks: Phyrexia vs. the Coalition ()

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Elfhame Palace

Land (0)

Elfhame Palace enters the battlefield tapped.
{t}: Add {G} or {W}.
Llanowar has seven elfhames, or kingdoms, each with its own ruler. Their palaces are objects of awe, wonder, and envy.



Color Identity: Green,White
Printings:
Invasion ()

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Elfhame Palace

Land (0)

Elfhame Palace enters the battlefield tapped.
{t}: Add {G} or {W}.



Color Identity: Green,White
Printings:
Duel Decks: Phyrexia vs. the Coalition ()

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Elfhame Palace

Land (0)

Elfhame Palace enters the battlefield tapped.
{t}: Add {G} or {W}.



Color Identity: Green,White
Printings:
Magic Online Theme Decks ()

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Elfhame Palace

Land (0)

Elfhame Palace enters the battlefield tapped.
{t}: Add {G} or {W}.



Color Identity: Green,White
Printings:
Invasion ()

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Formats:

No results found.
Bummer

108 cards found.